Invoice clients for 3D modelling, architectural visualisation, and product rendering. Get paid on time with Tidybill.
A 3D artist invoice documents fees for creating three-dimensional models, animations, and visualisations for architecture, product design, advertising, gaming, or film. 3D work is highly technical and time-intensive — a single high-quality architectural render can take days to complete, while game-ready assets or product visualisations for e-commerce follow different pricing models. Because render time and revision complexity both impact the final cost, a well-structured invoice should describe the assets delivered, the rendering complexity, and the number of included revisions. 3D artists working in architectural visualisation often work closely with architects, developers, and interior designers, and invoicing should align with project handoff milestones.
| Service | Typical Rate | Unit |
|---|---|---|
| Architectural Visualisation (interior) | £300 - £1,200 | per still render |
| Architectural Visualisation (exterior) | £400 - £1,500 | per still render |
| 3D Product Modelling & Rendering | £200 - £800 | per product |
| 3D Animation (price per second) | £80 - £300 | per second |
| Game Asset Modelling (character) | £300 - £1,000 | per character |
| Revision Round (beyond included) | £80 - £200 | per round |
For large architectural visualisation projects, invoice in stages: a deposit before modelling begins, a payment after scene setup approval, and the balance on final render delivery. For product rendering, invoice per product with a clearly stated number of included camera angles and revisions. Define what counts as a revision (changing camera angle vs changing the model) to avoid unlimited scope. Withhold high-resolution final renders until payment is received — deliver low-resolution watermarked previews for client approval. Net 14 on delivery is standard.