Tech Invoice Template

Free Game Developer Invoice Template

Invoice clients for game development projects, Unity/Unreal builds, and game mechanics. Professional invoices from Tidybill.

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What is a Game Developer invoice?

A game developer invoice covers work building interactive games or game components using engines such as Unity or Unreal Engine, or custom frameworks. Game developers are hired for a wide range of work: building mobile casual games, creating serious games or training simulations for corporate clients, developing game mechanics, scripting AI behaviours, integrating art assets, implementing physics systems, and optimising performance for target platforms. Because game development often involves collaboration with artists, sound designers, and producers, invoices should clearly define what the developer specifically contributed versus what other team members provided. Project invoicing is common for defined game builds, while hourly or day-rate billing suits ongoing game development support or engine-level technical work.

What to include on a Game Developer invoice

Common game developer invoice line items

Service Typical Rate Unit
Game development (day rate) 500 day
Mobile game MVP build 6000 project
Game mechanic / system development 1000 feature
Unity asset store integration 300 asset
Platform port (iOS to Android, etc.) 1500 project
Game technical review and optimisation 800 project

How to invoice as a game developer

For defined game builds, use milestone invoicing: concept and prototype, core mechanics complete, beta build, final release. For ongoing development work on a live game, invoice weekly or bi-weekly with a feature/task summary. Reference the game name, platform, and engine on every invoice. Include third-party asset and SDK costs as reimbursable expenses.

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Frequently asked questions

How do I price a mobile game?
A simple casual mobile game takes 4-8 weeks of development time. At £500/day, that is £10,000-£20,000. Complexity of mechanics, number of levels, and backend requirements all affect price significantly.
Should I charge for asset integration separately from asset creation?
Yes. Integrating art assets into an engine and setting up materials, animations, and physics is technical work distinct from creating the assets. Invoice these separately.
How do I handle revenue share offers instead of fixed fees?
Revenue share deals work only for high-potential games. Always invoice at your full day rate and negotiate revenue share as a bonus on top of, not instead of, your development fee.
What IP arrangements are typical in game development?
Work for hire means the client owns all IP. If you contribute original mechanics or systems, you may negotiate a royalty or ownership stake. Always define IP terms in the contract before starting.
Can I charge for optimisation separately?
Yes. Optimisation is a distinct phase. If initial development targets a feature list and a separate optimisation pass is needed to hit performance targets, this should be a separate billable item.
Can I use this template for free?
Yes. Tidybill's free plan lets you create up to 5 invoices per month at no cost, with no credit card required. You can use the Game Developer invoice template straight away after signing up.